About the project
This Trophy Model is inspired from the mobile game Clash Royale. I created the low poly model in Blender. Then I UV Unwrapped the model and exported it to Substance Painter for baking the mesh maps. After that I imported the maps inside blender and created textures using the Shader Editor. Then I baked the final texture maps in blender and exported them. Finally I added some lights for rednering the scene.
Software used - Blender, Substance Painter