About the project
A collection of kitchen assets inspired from the PC game Overcooked. I created the models using Blender. After modelling I unwraped the UVs and exported the mesh to Substance 3D Painter. I baked the mesh maps and textured all the assets in Substance using PBR workflow. Then I exported the textures to Blender and created a simple level, added lights to the scene and rendered it using Cycles.
Software used - Blender, Substance Painter, Adobe Illustrator